template
void BinaryTree:: PrevOrderNoRec()
{
if (_root == NULL)
{
return;
}
stack s;
s.push(_root);
while (!s.empty())
{
Node* top = s.top();//获取栈顶
cout << top->_data << " ";
s.pop();
//右孩子入栈
if (top->_rightChild)
{
s.push(top->_rightChild);
}
//左孩子入栈
if (top->_leftChild)
{
s.push(top->_leftChild);
}
}
cout << endl;
}
template
void BinaryTree::InOrderNoRec()
{
if (_root == NULL)
{
return;
}
Node* cur = _root;
stack s;
while (cur||!s.empty())//如果栈为空并且cur==NULL跳出循环
{
//找到最左下方的节点访问
while (cur)
{
s.push(cur);
cur = cur->_leftChild;
}
Node* top = s.top();
cout << top->_data << " ";
s.pop();
//如果右子树不为空则按照中序遍历,重新找到最左下角的继续访问
if (top->_rightChild)
{
cur = top->_rightChild;
}
//如果右子树为空,则cur==NULL,不会再次进入循环,直接出栈访问
}
cout << endl;
}
template
void BinaryTree::PosOrderNoRec()
{
if (_root == NULL)
{
return;
}
Node* cur = _root;//当前指针
Node* prev = NULL;//栈内的前驱指针
stack s;
while (cur || !s.empty())
{
//找到最左下角节点
while (cur)
{
s.push(cur);
cur = cur->_leftChild;
}
Node* top = s.top();
//如果右子树为空,或者之前访问过则输出
if (top->_rightChild == NULL || prev == top->_rightChild)
{
cout << top->_data << " ";
prev = top;//出栈之前更新prev
s.pop();
}
else
{
cur = top->_rightChild;
}
}
cout << endl;
}
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