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Input.GetAxis获取轴-创新互联

static function GetAxis (axisName : string) : floatInput.GetAxis获取轴

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Returns the value of the virtual axis identified by axisName.

根据坐标轴名称返回虚拟坐标系中的值。

The value will be in the range -1...1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1...1.

使用控制器和键盘输入时此值范围在-1到1之间。如果坐标轴设置为鼠标运动增量,鼠标增量乘以坐标轴灵敏度的范围将不是-1到1 。

// A very simplistic car driving on the x-z plane.
// 一个十分简单的在x-z平面的驾车例子var speed : float = 10.0;
var rotationSpeed : float = 100.0;

function Update () {
// Get the horizontal and vertical axis.  //获取横向和纵向坐标轴  // By default they are mapped to the arrow keys.  //默认情况下他们关联到方向键上  // The value is in the range -1 to 1  //值的范围是在-1到1之间  var translation : float = Input.GetAxis ("Vertical") * speed;
var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;

// Make it move 10 meters per second instead of 10 meters per frame...  // 使它每帧移动10米变为每秒移动10米...    translation *= Time.deltaTime;
    rotation*= Time.deltaTime;

// Move translation along the object's z-axis  //沿着z轴平移对象    transform.Translate (0, 0, translation);
// Rotate around our y-axis  //以我们的y轴为中心旋转    transform.Rotate (0, rotation, 0);
}
// Performs a mouse look.
//执行一个鼠标观察var horizontalSpeed : float = 2.0;
var verticalSpeed : float = 2.0;
function Update () {
// Get the mouse delta. This is not in the range -1...1  //获取鼠标增量,范围不在-1...1  var h : float = horizontalSpeed * Input.GetAxis ("Mouse X");
var v : float = verticalSpeed * Input.GetAxis ("Mouse Y");
    transform.Rotate (v, h,0);
}

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