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AnimatorStateInfo-创新互联

AnimatorStateInfoAnimatorStateInf
o

Namespace: UnityEngine

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Information about the current or next state.

AnimatorStateInfo.nameHash

var nameHash: int;Description

Name of the State.

The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have a Run state in the Base Layer the string to generate the hash will be Base Layer.Run.   AnimatorStateInfo.normalizedTime
var normalizedTime: float;Description

Normalized time of the State.

The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.
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